Explore the test yards
The 0.2.0 yards retain the native stationary demonstrations and pass acceptance against the exact downloadable ZIPs. See the release downloads and verification record. The beta.5 inventory remains the native content baseline; its historical ZIPs and evidence are unchanged. It has two editions: Stationary Test Yard for the base mods, and Stationary Test Yard — Pinout with CC:Tweaked and Pinout installed. Earlier downloadable worlds and their support claims remain unchanged.
Take goggles, both handheld meters and the guide books from the spawn chest at 8, 64, 16. Follow the white paths. Each exhibit has instructions, expected readings and a reset action. Click its feed switch with an empty hand to stop or resume power. Turn power off before repairing a bulb, fuse or wire.
The earlier factory, boards, panels, transformers and meter banks remain on the west side. The east side adds 79 base exhibits; the Pinout edition adds two computer exhibits. The export manifest maps each claimed behavior to a checked exhibit or native assembly/repair workflow. Cabinets provide spares and do not count as working demonstrations.
Useful starting points:
| Exhibit | What to try | Expected result |
|---|---|---|
| Factory panel | Toggle Factory enable | RUN/OFF lamps change after a short capacitor delay. |
| Transformer rows | Compare input/output gauges; adjust native winding turns | Load voltage changes with the ratio and winding polarity. |
| Core and radiator | Inspect the working assembly and cooling panel | The native core supplies the mixed load; the radiator contributes cooling. |
| S15 plotter | Look at the paper graph; switch its signal feed | The trace responds to the electrical input. A name tag opens PG’s native format menu. |
| S24–S26 CRTs | Switch the heater feed; adjust the X/Y supplies or grid cutoff | A bright dot moves with the deflection inputs. Raising the cutoff voltage extinguishes it. |
| S61 saved design | Open the powered table; move its saved output into the load slot | Load, edit, save, copy and assemble the supplied design using PG’s menus and items. The nearby board runs at about 10 V / 10 mA. |
| S65 Nether route | Enter the portal; inspect the remote lamp and gauge | About 70 V powers the mixed equipment at both ends. Both transformer ends are kept loaded in this demonstration. |
| S68–S76 wire families | Switch the feed and measure the load | Conductive wires light the indicator. Glass insulation carries essentially no power in the pinned CEE release, so its lamp stays dark. |
| S77 duplex cable | Switch the feed; meter a breakout wire | A red 12 V PG bulb lights through the two native conductors. Measuring the whole cable cancels equal supply and return currents. |
| S78 wire attachments | Use the lineman’s stick with a banner/damper in the offhand | Native attachments install and can be removed. An offhand clamp meter also measures PG wire current. |
| S79 three-pole meter | Switch the feed; inspect both lamps and the energy meter | Both lamps light at about 120 V / 30 W each; the meter totals about 60 W. Red and blue lines have opposite signs relative to their common middle line. |
Small board currents are expected. A control circuit can operate a relay while drawing only milliamps; measure the separate factory-load feed to see its larger current. Wear goggles for precise gauge readings. Temperature-dependent lamps and storage circuits can change their readings while warming up or charging.
In the Pinout edition, S80 and S81 let each upstream supply power eight computer-controlled lamps, a board relay and a panel gauge. Open a computer and type wwpg start, wwpg stop, wwpg pattern 85, wwpg demo or wwpg volts. wwpg layout explains the pins. Lua common pin 9 maps to PG terminal 0; pins 1–8 retain their native numbers. ON pins read slightly below zero relative to common because of contact resistance. OFF pins read about −70 V in these loaded examples.
wwpg stop switches off all eight pin lamps. The separate board RUN lamp stays on briefly while its capacitor discharges, then the OFF lamp lights. Allow about three seconds for the relay to respond after starting or stopping. A native PG diode keeps that stored energy from feeding back into pin 3’s indicator.
Keep a clean save before destructive experiments. Export cleanup removes construction wire drops inside the yard; normal player drops remain during play. Connected wire entities, Nether saved data, native device identities and optional computer files are retained in the ZIP.
For a report, include the exhibit code, what you operated, the reading you expected and what happened. An operator can run /wwpg at x y z to inspect device identities and loading readiness, /wwpg topology for recent structural changes, and /wwpg errors for recent simulation errors. Diagnostic queries do not load distant chunks or create electrical adapters.