CREATE COMPATIBILITY, CONNECTED.

Two systems.
One circuit.

Your factory shouldn't stop
where one mod ends.

World-Wide Power Grid connects Create: Electro Energetics and Power Grid. Build mixed stationary circuits with the equipment, wires, and controls you already know.

0.2.0 / API 1.0.0 AVAILABLE

COMPATIBILITY BRIDGEWWPG / 01
CEEPOWER GRIDWWPGMACHINESCONTROLSCIRCUITSNATIVE EQUIPMENTNATIVE WORKFLOWSSHARED SOLVINGPREPARE → SOLVE → COMMIT
CONCEPTUAL SIGNAL FLOW
THE FOUNDATIONMinecraft 1.21.1NeoForge 21.1.231Java 21All dependencies

01 / CONNECT THE POSSIBILITIES

Same tools.
A bigger system.

A CEE supply. A Power Grid board.
A factory that works across both.
Keep the native workflow. Connect the circuit.

01.1 / ELECTRO ENERGETICS

Prepare the models.

CEE keeps its equipment, controls, heat, protection, and gameplay. WWPG brings its prepared electrical models into the shared circuit.

01.2 / WORLD-WIDE POWER GRID

Bridge the systems.

Persistent circuit elements connect the two mods under one synchronous prepare → solve → commit schedule.

01.3 / POWER GRID

Solve the circuit.

PG solves the electrical network. CEE consumes the results for its machines and displays. Native and Java backends are supported.

02 / BUILD ACROSS THE BOUNDARY

Power the whole
workshop.

From a relay switching a lamp to storage, transformers, and processing equipment.

Explore supported content
SUPPORTED IN THIS RELEASESTATIONARY SYSTEMSPINNED VERSIONS / NATIVE WORKFLOWS
GENERATION & STORAGE

Make it. Store it. Use it.

Generate electricity, charge storage, and power supported motors, pumps, lamps, and heaters across both mods.

TRANSFORMERS & CONVERSION

Shape the supply.

Build transformer and variac circuits, regulate voltage, use FE converters, and link stationary Nether transformers.

BOARDS & PANELS

Give your factory a control room.

Use native circuit boards and CEE panels. Save, copy, and assemble designs; switch, measure, and protect mixed circuits.

03 / LEARN BY CONNECTING

Step into
the test yard.

Download a stationary world with working exhibits, signs, tools, expected readings, and reset instructions. Follow a circuit. Flip a switch. See what changes.

STATIONARY YARD / FIELD NOTES
  1. S61
    Save a board design.

    Edit, save, copy, assemble, and power a native circuit board.

  2. S65
    Follow power through the Nether.

    Visit a stationary link with both transformer ends kept loaded.

  3. S80–81
    Let a computer take control.

    The optional Pinout yard switches eight pins and reads signed voltage.

Release-pinned yard guide ↗
04 / BUILD ON THE CONNECTION

FOR ADDON AUTHORS

More connections.
More possibilities.

Build stationary machines and instruments with immutable electrical models, extend custom CEE properties, or bring PG's native board components into mixed circuits.

API 1.0.0 is available with WWPG 0.2.0: two SDK contracts, generated reference, and independently buildable example addons.

Build your first addon ↗Java API reference ↗

YOUR NEXT CIRCUIT STARTS HERE

Connect something
worth figuring out.

Get started with WWPG ↗

Check the pinned dependencies before installing.

Built on Create: Electro Energetics and Power Grid. Each project retains ownership of its native content. WWPG's own code and documentation are MIT licensed; bundled PG native resources retain Apache 2.0 attribution.